Overview: TTRPG

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System Design Principles, Core Resolution, Character Foundations, Encounter Test Package

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Overview

This directory contains the tabletop roleplaying game material for The Resonance Cosmos.

Use this shelf for system rules, player-facing character procedures, campaign structure, encounter logic, and setting-specific play guidance. Keep broad setting canon in the main lore shelves and use the TTRPG shelf to translate that canon into procedures that are practical at the table.

The first pass is intentionally foundational. It establishes the design goals of the system, the core task-resolution model, a starting structure for playable characters, and the first Talent format before later work expands into advancement, equipment, adversaries, magic procedures, travel, factions, and scenario design.


Current Documents

  • System Design Principles: the intended play experience, scope, and major design constraints for the TTRPG.

  • Rules Data Model: the first-pass constraint for keeping table-facing mechanics adaptable to digital implementation.

  • Core Resolution: the first-pass action, risk, position, and consequence model.

  • Character Foundations: the first-pass structure for characters, Talents, permissions, Conditions, Burdens, Bonds, and advancement hooks.

  • Talents: the first-pass structure for Species, Background, Training, and Mythic Trait Talents, including permissions, dice support, high-match effects, costs, and improvement.

  • Equipment Tags: the first-pass vocabulary for weapons, armor, shields, combat tools, and technology-spanning gear.

  • Ranged Combat and Distance: the first-pass distance, cover, targeting, suppression, sensor, and far-scale fire model.

  • Conditions: the first-pass harm, pressure, exposure, and recovery model.

  • Burdens and Bonds: the first-pass model for ongoing liabilities, obligations, relationships, and support ties.

  • Combat Exchanges: the first-pass exchange-based combat model, including momentum, wounds, group pressure, threat scale, and combat probability references.

  • Nonlethal Combat and Capture: the first-pass model for disarming, pinning, stunning, restraining, surrender, capture, and taking targets alive.

  • Threat Templates: the first-pass adversary and hazard templates for individuals, groups, swarms, formations, magical threats, and technological threats.

  • Magic Under Pressure: the first-pass combat and danger procedure for casting, warding, interruption, backlash, lifeforce risk, and magical equipment.

  • Scale Conflict and Vehicles: the first-pass scale layer for armies, vehicles, vessels, spaceship combat, system damage, crew roles, and zooming between scales.

  • Encounter Test Package: compact playtest encounters for stress-testing combat, range, capture, threats, magic, and equipment tags.

  • Status and Roadmap Notes: current TTRPG shelf build status, subsystem state, next steps, and the future adaptation track, kept separate from the world-building roadmap in Project_Notes.adoc.