Frozen Moment Magic
Philosophy
Frozen Moment Magic is founded on the belief that duration can be weighted, stretched, or arrested without fully breaking time. It values control over pace rather than dramatic reversal.
Its practitioners are conservators, guardians, vault-makers, duelists, and scholars of deterioration. They do not seek to undo events. They seek to hold them, delay them, or preserve them until the right moment.
Example Places of Study
- The Stillglass Conservatory: A school of preservation, artifact suspension, and temporal care.
- The Vault of Slow Bells: Specialists in delay fields and protected storage.
- The Winter Cloister: Ascetics who use stasis disciplines for contemplation and endurance.
- The Hour-Locked Tower: A strategic academy focused on timing, delay, and battlefield pacing.
- The Archive of Untarnished Things: Conservators who preserve relics, documents, and bodies.
Common Spells
Slowfall Of Dust
Purpose/How It Works: Slowfall of Dust drastically slows the settling of drifting matter in a small area. Notable Exceptions: Strong wind disrupts the effect. Example Use: Conservators inspect debris in a collapsed archive before it blankets the floor. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Open-palm slowing cast, 2 to 4 seconds. Lens focus, 10 to 20 seconds. Range/Duration: Small visible zone. Seconds to a minute.
Chill Arrest
Purpose/How It Works: Chill Arrest pauses rot, melt, spoilage, or similar ongoing change for a short span. Notable Exceptions: It delays processes rather than curing causes. Example Use: Hunters keep fresh meat from spoiling until camp is reached. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Touch and stilling phrase, 3 to 6 seconds. Wrapped preservation seal, 20 to 40 seconds. Range/Duration: Touch. Minutes to hours.
Held Breath
Purpose/How It Works: Held Breath extends the usable span of a breath or heartbeat by slowing metabolic urgency. Notable Exceptions: It cannot save someone already starved of air for too long. Example Use: Divers reach a submerged latch in one controlled descent. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Chest-touch cast, 2 to 4 seconds. Self-breath discipline, 1 to 3 seconds. Range/Duration: Self or touch. Seconds to several minutes.
Lag Step
Purpose/How It Works: Lag Step makes a target’s movement fractionally late, just enough to spoil timing or balance. Notable Exceptions: Very fast or highly disciplined targets can compensate. Example Use: A duelist ruins an enemy lunge by stealing the rhythm from their front foot. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Point-and-delay cast, 1 to 2 seconds. Marked line snare, 5 to 10 seconds. Range/Duration: 3 to 10 meters. A few seconds.
Moment Seal
Purpose/How It Works: Moment Seal suspends a tiny mechanism, trigger, or event at the instant before release. Notable Exceptions: It works best on small defined systems such as locks, latches, and spring traps. Example Use: A thief freezes a needle trap long enough to remove it safely. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Pinching seal gesture, 2 to 4 seconds. Fine sigil touch, 10 to 20 seconds. Range/Duration: Touch or arm’s reach. Seconds to a minute.
Delay Wound
Purpose/How It Works: Delay Wound postpones worsening in an injury by slowing bleeding, swelling, and tissue collapse. Notable Exceptions: It does not replace healing and can create a false sense of safety. Example Use: A soldier remains alive long enough to reach the surgeons after a gut wound. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Hand over wound, 3 to 8 seconds. Bandage seal, 10 to 20 seconds. Range/Duration: Touch. Minutes to hours.
Winter Coat
Purpose/How It Works: Winter Coat slows heat loss or gain around a body, bundle, or room-sized space. Notable Exceptions: It fails under extreme elemental assault. Example Use: Caravan guards survive a bitter pass with reduced fuel consumption. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Self-wrap cast, 3 to 5 seconds. Cloak or blanket anchoring, 20 to 40 seconds. Range/Duration: Self, touch, or small shelter. Minutes to hours.
Still Edge
Purpose/How It Works: Still Edge holds a blade, tool, or instrument at perfect ready-state without tremor or drift. Notable Exceptions: It steadies readiness, not accuracy or strength by itself. Example Use: A surgeon holds a scalpel immobile through shaking fear. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Tool touch, 2 to 4 seconds. Grip discipline, 1 to 2 seconds. Range/Duration: Self or touched object. Seconds to minutes.
Pause Flame
Purpose/How It Works: Pause Flame reduces a fire almost to stasis without fully extinguishing it. Notable Exceptions: Large infernos overwhelm the spell. Example Use: Archivists preserve a lamp from going out while they move through a sealed vault. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Pinch-and-hold cast, 2 to 4 seconds. Lantern focus, 5 to 10 seconds. Range/Duration: Small to moderate flame within sight. Seconds to minutes.
Suspended Drop
Purpose/How It Works: Suspended Drop traps a droplet, spark, insect, or similar tiny moving thing in place. Notable Exceptions: Best on very small targets and short durations. Example Use: An alchemist freezes a venom drop mid-fall before it contaminates the bench. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Pinpoint focus, 1 to 2 seconds. Lens-assisted stilling, 5 to 10 seconds. Range/Duration: Close visual range. Seconds.
Age Quiet
Purpose/How It Works: Age Quiet slows visible aging, weathering, and surface wear on a small subject. Notable Exceptions: It is preservation, not rejuvenation. Example Use: A noble keeps a ceremonial banner vibrant through one more generation. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Surface stroke cast, 5 to 10 seconds. Case or cabinet rite, 1 to 3 minutes. Range/Duration: One object or body region. Days to years depending on power.
Thickened Second
Purpose/How It Works: Thickened Second makes an instant feel longer to the caster, giving more time to choose and react. Notable Exceptions: The world does not fully stop; it only feels expanded. Example Use: A duelist reads a triple attack as though it came in slower beats. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Reflex cast, near-instant. Prepared focus bead, instant once triggered. Range/Duration: Self. One expanded moment.
Anchor Now
Purpose/How It Works: Anchor Now fixes attention in the present and prevents panic-driven rash action. Notable Exceptions: It cannot erase fear; it only keeps fear from running ahead of judgment. Example Use: A commander stabilizes a formation during the first shock of a breach. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Spoken grounding phrase, 2 to 4 seconds. Hand-to-heart discipline, 1 to 3 seconds. Range/Duration: Self or touched ally. Up to several minutes.
Stasis Band
Purpose/How It Works: Stasis Band holds a limb, object, or wound in delayed motion, reducing worsening and unwanted movement. Notable Exceptions: Strong force can still break through over time. Example Use: Healers immobilize a crushed arm before transport. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Wrap-like gesture, 3 to 6 seconds. Cloth or band focus, 10 to 20 seconds. Range/Duration: Touch. Minutes to hours.
Frozen Threshold
Purpose/How It Works: Frozen Threshold preserves a doorway, hatch, or seal against ordinary wear, movement, and degradation. Notable Exceptions: It does not make the threshold unbreakable. Example Use: Archive vaults remain unopened and untarnished for decades. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Threshold touch, 10 to 20 seconds. Doorframe rite, 2 to 5 minutes. Range/Duration: One threshold. Months to years.
Lasting Bloom
Purpose/How It Works: Lasting Bloom keeps a living plant or cut flower fresh beyond its normal span by slowing decline. Notable Exceptions: It does not replace water or sunlight indefinitely. Example Use: A coronation garland remains perfect through an extended ceremony. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Stem touch cast, 3 to 6 seconds. Vase or garden rite, 20 to 40 seconds. Range/Duration: Single bloom or small arrangement. Hours to days.
Slow Torrent
Purpose/How It Works: Slow Torrent heavily reduces movement through an area by making time feel thick within it. Notable Exceptions: Extremely fast projectiles may still pass before the field fully takes hold. Example Use: A retreating party turns a bridge approach into a near-wading pace for pursuers. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Area cast, 5 to 10 seconds. Field anchor rite, 1 to 3 minutes. Range/Duration: Small lane, room, or gate. Seconds to several minutes.
Preservation Vault
Purpose/How It Works: Preservation Vault establishes a chamber of reduced change for relics, bodies, or dangerous delicate materials. Notable Exceptions: It requires a stable room or container and maintenance. Example Use: A monastery preserves saintly remains and brittle documents in one sealed crypt room. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Chamber rite, 5 to 15 minutes. Full vault installation, 30 to 90 minutes. Range/Duration: One chamber or chest. Months to years.
Arrested Blow
Purpose/How It Works: Arrested Blow partially halts an incoming strike, arrow, or projectile just enough to spare life or spoil force. Notable Exceptions: Works best on one attack, not sustained barrage. Example Use: A bodyguard catches the king’s assassin’s knife in a drag of slowed time. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Reflex intercept, near-instant. Ready stance trigger, 1 to 2 seconds. Range/Duration: Self or nearby ally. One attack.
Hourglass Ward
Purpose/How It Works: Hourglass Ward converts sudden force into drawn-out pressure, stretching impact over more time. Notable Exceptions: It reduces spikes of damage but may still leave crushing strain. Example Use: A gate survives a ram strike long enough for braces to be set. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Defensive ward cast, 3 to 6 seconds. Fixed ward inscription, 1 to 3 minutes. Range/Duration: Self, object, or doorway. Seconds to minutes.
Cold Span
Purpose/How It Works: Cold Span stretches the usable duration of a short ritual, defense, or prepared effect by slowing its rate of expenditure. Notable Exceptions: It cannot sustain a collapsing spell that lacks energy entirely. Example Use: A healer keeps an emergency breathing charm alive through a second operation. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Link-and-stretch cast, 5 to 10 seconds. Clock or sandglass focus, 20 to 40 seconds. Range/Duration: One active effect. Extends duration by seconds to hours depending on scale.
Quiet Decay
Purpose/How It Works: Quiet Decay directs wear and ruin into near-standstill, often on fragile sites or objects awaiting repair. Notable Exceptions: Structural collapse already in motion may only slow, not stop. Example Use: Conservators keep a mural from flaking apart until scaffolds are raised. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Surface-wide stilling cast, 10 to 20 seconds. Preservation net rite, 2 to 6 minutes. Range/Duration: Small object to room section. Hours to months.
Museum Sleep
Purpose/How It Works: Museum Sleep preserves a relic, corpse, or document in suspended condition with stronger stillness than ordinary preservation. Notable Exceptions: It is energy-hungry and unsuited to regular living use. Example Use: A dragonbone fragment is kept unchanged until scholars can safely study it. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Reliquary sleep rite, 2 to 5 minutes. Vault-suspension rite, 15 to 40 minutes. Range/Duration: One relic, corpse, or container. Months to generations.
Frozen Moment
Purpose/How It Works: Frozen Moment arrests a narrow scene in near-complete temporal stillness at severe cost. Notable Exceptions: It affects only a tightly bounded area or event and risks backlash or collapse if overloaded. Example Use: A master warden freezes a falling gate just long enough for hundreds to flee beneath it. Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects. Casting Methods: Emergency stilling cast, 5 to 10 seconds. Major prepared rite, 10 to 30 minutes. Range/Duration: Very small scene, doorway, or combat knot. A few seconds to half a minute.
Haste
Purpose/How It Works: Haste thins the target’s experienced time just enough that movement, reaction, and action occur faster than surrounding pace.
Notable Exceptions: It burns stamina badly and often leaves trembling exhaustion once it ends.
Example Use: A duelist closes ten feet, parries, and strikes before the crowd fully understands what moved.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Touch or self cast, 3 to 6 seconds. Chronal sigil trigger, 1 to 2 seconds.
Range/Duration: Self or touched ally. Seconds to minutes.
Slow
Purpose/How It Works: Slow thickens local time around a target so motion, thought, and reaction lag behind the surrounding world.
Notable Exceptions: Strong will, prior momentum, and anti-time wards reduce its grip.
Example Use: A charging beast seems to push through honey while the archers calmly loose into it.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Focused cast, 3 to 6 seconds. Marked trap release, instant once prepared.
Range/Duration: One target or small cluster within line of sight. Seconds to minutes.
Borrowed Time
Purpose/How It Works: Borrowed Time grants the target a brief extra margin in which they can keep acting despite injury, fatigue, or imminent collapse.
Notable Exceptions: The borrowed margin must be repaid in shock, pain, or delayed failure afterward.
Example Use: A medic finishes carrying the wounded out before his own broken leg remembers it has snapped.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Touch cast, 5 to 10 seconds. Emergency battle prayer, 1 to 2 seconds.
Range/Duration: Self or touched target. Seconds to one scene.
Chronal Step
Purpose/How It Works: Chronal Step advances the caster one short movement ahead of the current second, creating a blink-like displacement without conventional travel.
Notable Exceptions: It is short range, disorienting, and dangerous through solid wards or unstable terrain.
Example Use: A time adept vanishes from one side of the spearwall and appears behind it in the same heartbeat.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Instant step cast, 1 to 2 seconds. Marked-step sigil, near-instant.
Range/Duration: Self. A few meters. Instant.
Rewind Wound
Purpose/How It Works: Rewind Wound forces a fresh injury back toward the body’s state a few heartbeats earlier before blood loss and shock fully settle.
Notable Exceptions: It works best on very recent harm and cannot restore what has already been fully lost or destroyed.
Example Use: A priest-temporalist closes an arrow puncture before the victim finishes falling.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Immediate touch cast, 3 to 6 seconds. Bedside rewind rite, 1 to 3 minutes.
Range/Duration: Touch. Instant correction with recovery after.
Delayed Cast
Purpose/How It Works: Delayed Cast stores a prepared spell half a moment outside ordinary sequence, releasing it later on a trigger or chosen beat.
Notable Exceptions: Stored spells drift, leak, or misfire if held too long without a stable trigger.
Example Use: A battlemage walks into the ambush with tomorrow’s fire already waiting in his hand.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Spell-storage cast, 5 to 10 seconds. Trigger sigil rite, 20 to 40 seconds.
Range/Duration: Self or prepared anchor. Seconds to hours depending on spell load.
Stolen Hour
Purpose/How It Works: Stolen Hour robs effective time from a site or object, causing work, erosion, or motion within it to lag behind the outside world.
Notable Exceptions: Living minds and chaotic environments resist full extraction.
Example Use: Scribes preserve a burning archive room long enough to carry the shelves clear.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Area cast, 20 to 40 seconds. Tower-clock rite, 5 to 15 minutes.
Range/Duration: Room, workshop, or vault. Minutes to hours.
Time Lock
Purpose/How It Works: Time Lock seals an object, door, wound, or prepared spell into a fixed temporal state that can be opened only by the right trigger or after a set interval.
Notable Exceptions: Heavy disruption and anti-time work can crack the lock. Poorly set intervals are notoriously embarrassing.
Example Use: A queen’s treaty chest will not open until the seventh dawn after the coronation.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Locking cast, 10 to 20 seconds. Interval-setting rite, 2 to 5 minutes.
Range/Duration: Touch or prepared anchor. Hours to generations.
Stopped Clock
Purpose/How It Works: Stopped Clock grants the caster a brutally brief personal interval in which the surrounding world nearly ceases relative motion.
Notable Exceptions: It is one of the most dangerous common chronal workings and cannot be sustained long without severe backlash.
Example Use: An assassin crosses the chapel, takes the key, and is back behind the pillar before the bell finishes one note.
Typical Cost/Power Source: Usually fed by the caster’s reserves and an anchored present-state pattern; long preservation work often relies on prepared containers, vaults, or stable focus objects.
Casting Methods: Master cast, 3 to 6 seconds. Clock-focus rite, 1 to 3 minutes.
Range/Duration: Self-centered local field. One to a few seconds.