INDEXARY
This “Indexary” is a hybrid glossary and index for The Resonance Cosmos project. It provides definitions for key terms, abbreviations, and concepts, and also serves as a navigation hub for major entities, categories, and locations. Use this document to quickly find both definitions and direct links to detailed entries throughout the project.
A
Aion Prime — The embodiment of Time itself in its raw, unfiltered state. See Aion Prime, The Eternal Now.
Anchors, The — The foundational planes of reality (Tier 1 cosmology). See Overview: The Anchors.
Aqua Prime — Prime of Water and Flow. See Aqua Prime.
B
Bankright Circles, The — First major named Kavari civilizational continuity. See The Bankright Circles.
Beyonders, The — Dark Entities from outside the Cosmos that threaten reality by imposing alien laws and foreign order. See Overview: The Beyonders.
BR (Before Reckoning) — Calendar era for years before the defined epoch. For example, 500 BR means 500 years before the epoch.
C
Confluence Marches, The — Earliest major Human civilizational field. See The Confluence Marches.
Crownbough Courts, The — Earliest major High Elf divergence. See The Crownbough Courts.
CR (Current Reckoning) — Calendar era for years after the defined epoch. For example, 120 CR means 120 years after the epoch.
Cast-Outs, The — Fallen Stewards whose former divine offices have been corrupted into dangerous obsessions and horrors. See Overview: The Cast-Outs.
D
Dark Entities, The — Reality-threatening beings and forces opposed to the ordered structure of the Cosmos. See Overview: Dark Entities.
Dwarves — One of the oldest major species on Caeldon, aligned with stone, endurance, and craft. See Dwarves.
E
Elves — One of the oldest major species on Caeldon, with multiple branches (Wood, High, Thorn, Dark). See Elves.
F
Foldward Commons, The — First major Halfling civilizational continuity. See The Foldward Commons.
G
Giants — Rare, withdrawn descendants of the Upland Colossal road-and-path makers. See Giants.
Gloamroot Covenant, The — Earliest major Dark Elf civilizational continuity. See The Gloamroot Covenant.
Gnomes — Major native species of Caeldon, defined by subtle craft and coastal maintenance. See Gnomes.
Goblins — Adaptive marginal people, ruin-adapted at the core. See Goblins.
H
Halflings — Major native species of Caeldon, defined by sheltered measure and small-world habitation. See Halflings.
Harmonics, The — Tier 2 cosmology: the deep law-planes where Prime forces become structured principles. See Overview: The Harmonics.
Humans — Native Material-Plane people of Caeldon and the most civilization-diverse major species. See Humans.
I
Imago Prime — Prime of Image, Reflection, and Identity. See Imago Prime.
Ignis Prime — Prime of Fire, Heat, Passion, and Transformation. See Ignis Prime.
Ironspine Holds, The — Earliest major Dwarven hold civilization. See The Ironspine Holds.
K
Kavari — Freshwater tributary species of Caeldon. See Kavari.
Kobolds — Small underwork-adapted people. See Kobolds.
L
Lifeforce — The inherited Prime-energy pattern carried by living beings, shaping biology, healing, affinity, and magical cost. See Lifeforce.
Lux Prime — Prime of Light and Illumination. See Lux Prime.
M
Magic System — The setting’s framework for magical energy, lifeforce, Prime energy classes, costs, casting, and magical schools. See Magic System.
Memoria Prime — Prime of Memory and Remembrance. See Memoria Prime.
Material Plane, The — The primary physical plane where Caeldon and ordinary Material-Plane history exist. See The Material Plane.
O
Ogres — Load-bearing threshold peoples. See Ogres.
Orcs — Major native species of Caeldon, centered on harsh-land endurance and exposed route life. See Orcs.
Outside, The — The reality beyond the ordered Cosmos. See The Outside.
P
People (Overview) — See People Overview.
Prime Energy Classes — The magical energy categories rooted in the ten Primes. See Prime Energy Classes.
Primes, The — The foundational cosmic forces of reality. See Overview: The Primes.
R
Reedfolk — Secondary native species of Caeldon, adapted to marshes and wet-threshold regions. See Reedfolk.
Resonant Continuity — The setting’s framework for continuity through lifeforce, traces, memory, pattern, and record rather than literal soul mechanics. See Resonant Continuity.
Resonant Zones, The — Tier 3 cosmology: zones of unique resonance and magical effect. See Overview: Resonant Zones.
Resonants, The — Mortal-born divinities, emergent from Prime energy and mortal focus. See Overview: The Resonants.
S
Salvage Peoples — Ruin-edge people-complex, shaped by repair and reuse. See Salvage Peoples.
Serathic League, The — Early major Human sub-polity. See The Serathic League.
Stewards, The — High divine offices, greater servitors of the Primes. See Overview: The Stewards.
Stonewake Compact, The — Early major Dwarven hold-cluster. See The Stonewake Compact.
T
Terra Prime — Prime of Earth, Stone, Weight, and Foundation. See Terra Prime.
Thaluren — Ancient oceanic species of Caeldon. See Thaluren.
Thornbound Circles, The — Earliest major Thorn Elf divergence. See The Thornbound Circles.
Trolls — Regenerative frontier people shaped by Failed Mending, wounded landscapes, and dangerous crossings. See Trolls.
U
Umbra Prime — Prime of Shadow and Concealment. See Umbra Prime.
Unformed, The — Dark Entities of primordial pre-definition that threaten names, form, meaning, and distinction. See Overview: The Unformed.
V
Veil, The — The liminal transit and threshold medium between planes and places. See The Veil.
Verba Prime — Prime of Language, Names, Contracts, and Meaning. See Verba Prime.
W
Windscar Pacts, The — First major Orc civilizational continuity. See The Windscar Pacts.
Wrought, The — Constructed people descended from Dwarven predecessor-frames. See The Wrought.
Z
Zephyr Prime — Prime of Air and Motion. See Zephyr Prime.
This Indexary is under construction. More terms, entities, and links will be added as the project develops.