Backbone Magic
Philosophy
Backbone Magic is founded on the principle that survival depends on what holds. It is the magic of foundations, supports, walls, bones, braces, and all things that prevent collapse.
Its practitioners value patience, geometry, and reliability. They tend to distrust flashy casting in favor of effects that endure under weight, time, and pressure. In this school, the highest compliment is not brilliance but soundness.
Example Places of Study
- The Pillar Academy of Orun: A formal school specializing in military fortification magic.
- The Stonewright Guildholds: Workshop traditions where builders and mages train side by side.
- The Rootvault Cloister: A subterranean order devoted to endurance and seismic study.
- The Bastion College of Hadr: Known for barrier magic and anti-siege practice.
- The Tombmaker’s Archive: A funerary tradition focused on lasting enclosures and sacred foundations.
Common Spells
Stone Grip
Purpose/How It Works: Stone Grip hardens or compacts the ground directly underfoot so footing becomes stable and resistant to slipping or shifting. It works by briefly forcing loose matter into a more coherent structural state. Notable Exceptions: Poor on ice, polished metal, wagons, or waterlogged bogs. Example Use: A defender braces on a slick parapet before absorbing a ram impact. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Stamped gesture, 1 to 2 seconds. Palm-to-ground touch, 2 to 4 seconds. Traced grounding mark, 10 to 20 seconds. Range/Duration: Self or ground within 2 meters. Lasts 10 seconds to several minutes.
Brace Beam
Purpose/How It Works: Brace Beam reinforces a beam, pillar, frame, or support at risk of immediate failure. The spell redistributes stress through the existing structure. Notable Exceptions: It cannot save material that is already fully shattered or rotten through. Example Use: A tunnel team keeps a mine roof standing long enough to evacuate trapped workers. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touch and spoken brace, 3 to 5 seconds. Chalk stress-line reinforcement, 20 to 40 seconds. Range/Duration: Touch. Lasts from half a minute to several hours.
Wall Stitch
Purpose/How It Works: Wall Stitch closes cracks and reconnects separated stone, brick, or packed earth into one load-bearing line. It is a repair spell, not a full reconstruction. Notable Exceptions: It weakens on mismatched materials and large missing sections. Example Use: A city mason seals a fresh breach before rain and frost can widen it. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Traced seam with fingers or tool, 5 to 15 seconds. Mortar-aided repair rite, 1 to 3 minutes. Range/Duration: Touch or within arm’s reach. The repair is lasting if the materials hold.
Foundation Sense
Purpose/How It Works: Foundation Sense reads pressure, weakness, voids, and strain in built structures or bedrock. It works by listening to how mass carries load. Notable Exceptions: Thick magical interference and moving machinery muddy the reading. Example Use: An architect-mage detects the hidden settling that would collapse a new tower wing. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Palm on stone, 3 to 8 seconds. Survey rod focus, 20 to 60 seconds. Range/Duration: Touch, with perception extending through several meters of connected material. Lasts while concentration is held.
Anchor Mark
Purpose/How It Works: Anchor Mark stabilizes an object against sliding, tipping, or sudden forced motion by temporarily increasing its relationship to the surface beneath it. Notable Exceptions: Weak on airborne objects and objects resting on unstable debris. Example Use: A caravan secures a loaded wagon against a mountain crosswind. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Spoken mark with touch, 2 to 4 seconds. Inscribed anchor sigil, 15 to 30 seconds. Range/Duration: Touch. Lasts minutes to hours.
Gravel Shot
Purpose/How It Works: Gravel Shot launches a fan or cluster of loose stone fragments at close range by accelerating compacted rubble outward. Notable Exceptions: Requires available grit, gravel, or stone fragments unless preloaded. Example Use: A tunnel guard drives back lightly armored intruders in a narrow shaft. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Sweeping hand cast, 1 to 2 seconds. Sling-stone focus, near-instant once prepared. Range/Duration: 5 to 15 meters. Instant.
Earth Buckler
Purpose/How It Works: Earth Buckler raises a compact shield of packed earth or rubble to intercept blows and missiles. It pulls nearby loose matter into a curved defensive plane. Notable Exceptions: Less effective on bare polished floors or ship decks. Example Use: A field engineer blocks the first volley before a proper rampart can be raised. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Upward forearm gesture, 1 to 2 seconds. Ground-touch lift, 2 to 4 seconds. Range/Duration: Self or adjacent ally. Lasts a few seconds to one minute.
Load Bearer
Purpose/How It Works: Load Bearer redistributes weight across supports so a dangerous concentration of stress is reduced. It is widely used in building, transport, and rescue. Notable Exceptions: It cannot create support where none exists. Example Use: A bridge master keeps an overloaded span from snapping during evacuation. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Spoken balancing clause, 5 to 10 seconds. Survey-frame rite, 1 to 3 minutes. Range/Duration: Structure-scale within line of sight. Lasts minutes to hours.
Bone Set
Purpose/How It Works: Bone Set aligns broken or displaced bone into correct position so healing or further treatment can proceed safely. Notable Exceptions: It is painful and poor on shattered fragmentation without surgical support. Example Use: A battlefield surgeon resets a forearm before applying Vital Magic. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touch and pressure-guidance, 5 to 15 seconds. Splint-assisted set, 30 to 90 seconds. Range/Duration: Touch. Instant alignment.
Pillar Rise
Purpose/How It Works: Pillar Rise thrusts a column of earth or stone up from below, creating support, obstruction, or elevated footing. Notable Exceptions: Weak in loose sand or on suspended floors without ground contact. Example Use: A defender raises a firing perch above a broken gatehouse. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Downward point and lift, 2 to 4 seconds. Marked emergence rune, 20 to 40 seconds. Range/Duration: Up to 10 meters. Usually lasting until broken.
Seam Lock
Purpose/How It Works: Seam Lock binds fitted materials into a tighter join so splitting, prying, or slippage becomes harder. It is especially useful in doors, armor seams, and fitted stone. Notable Exceptions: It does not repair badly misaligned joins. Example Use: A mason seals a hidden passage by tightening the stone seam until tools can no longer find purchase. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touched seam compression, 3 to 6 seconds. Tool-assisted lockline, 15 to 30 seconds. Range/Duration: Touch. Lasts hours to days.
Weight Sink
Purpose/How It Works: Weight Sink makes a target feel heavier by increasing how strongly it couples to the ground or by concentrating its perceived mass downward. Notable Exceptions: Weak on flying targets or targets fully suspended off the ground. Example Use: A shield-bearer drags a charging foe out of balance before the clash. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Directed palm cast, 1 to 3 seconds. Marked ground snare, 10 to 20 seconds. Range/Duration: 5 to 12 meters. Lasts a few seconds to half a minute.
Rampart Line
Purpose/How It Works: Rampart Line raises a low continuous ridge of earth or rubble for immediate cover and channeling movement. Notable Exceptions: Best on open ground; limited on paved urban interiors. Example Use: Sappers throw up a defensive lip before archers can reposition. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Sweeping line gesture, 3 to 6 seconds. Staff-traced field line, 20 to 40 seconds. Range/Duration: Up to 10 meters long. Usually lasting until eroded or broken.
Iron Posture
Purpose/How It Works: Iron Posture stiffens the caster’s frame and rooting so shock, recoil, and knockback are reduced. It works on body alignment as much as raw strength. Notable Exceptions: Overuse can lock joints or worsen existing injuries. Example Use: A gate guardian holds formation against a battering surge. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Breath-and-stance discipline, 1 to 2 seconds. Spoken body-set cue, 2 to 3 seconds. Range/Duration: Self. Lasts several seconds to one minute.
Keystone Ward
Purpose/How It Works: Keystone Ward strengthens the critical integrity of an arch, gate, or doorway by reinforcing its load logic. Notable Exceptions: Poor if the supporting walls are already failing independently. Example Use: A temple entrance remains standing through tremors because its keystone ward is reawakened. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touch to keystone or lintel, 5 to 10 seconds. Inscribed structural sigil, 1 to 3 minutes. Range/Duration: Touch to a doorway-sized structure. Lasts hours to months.
Cage Of Earth
Purpose/How It Works: Cage of Earth closes stone, packed dirt, or hardened rubble around a target to contain them physically. Notable Exceptions: Dangerous in unstable caves and weak against teleportation-like escape methods. Example Use: A fugitive is trapped waist-deep in rising earth before they reach the alley exit. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Two-hand enclosure gesture, 2 to 5 seconds. Pre-marked containment square, 20 to 60 seconds. Range/Duration: 3 to 10 meters. Lasts seconds to minutes, longer if heavily reinforced.
Quarry Hand
Purpose/How It Works: Quarry Hand breaks stone cleanly along a chosen line, separating blocks or opening controlled fractures. Notable Exceptions: It fails on chaotic stress fields and crystalline materials with irregular faulting. Example Use: A stonewright lifts a usable slab from bedrock without shattering it. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touch and traced fracture line, 5 to 15 seconds. Hammer-focus strike, near-instant once lined. Range/Duration: Touch or tool range. Instant fracture.
Bulwark Mantle
Purpose/How It Works: Bulwark Mantle wraps the caster in dense protective force that behaves like an invisible shell or overlapping plate. Notable Exceptions: It slows movement and drains endurance quickly under repeated impacts. Example Use: A breach-warden advances through arrow fire to rebar a broken gate. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Self-binding stance, 3 to 5 seconds. Armor-rune activation, 1 to 2 seconds. Range/Duration: Self. Lasts up to several minutes.
Rooted Stance
Purpose/How It Works: Rooted Stance prevents forced displacement by anchoring the body into ground structure and stabilizing balance. Notable Exceptions: It offers little help if the ground itself moves or collapses. Example Use: A duelist holds the bridge center against an opponent who relies on pushes and throws. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Foot set and breath lock, 1 second. Spoken grounding phrase, 2 to 3 seconds. Range/Duration: Self. Lasts a few seconds to one minute.
Burial Seal
Purpose/How It Works: Burial Seal closes a tomb, vault, or chamber with a heavy finality designed to resist intrusion, settling, and slow decay. Notable Exceptions: It should not be used on spaces that still require ventilation or living access. Example Use: Grave-keepers seal a plague chamber after the last rites are spoken. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Seal spoken over a closed threshold, 20 to 40 seconds. Mortuary rite, 5 to 15 minutes. Range/Duration: One chamber or doorway. Lasts months to permanent with upkeep.
Mass Transfer
Purpose/How It Works: Mass Transfer shifts felt weight from one object into another to rebalance carts, platforms, lifts, or loads. Notable Exceptions: Dangerous if the receiving structure cannot bear the added burden. Example Use: Engineers move the effective weight off a snapped axle long enough to repair it. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Dual-object touch, 5 to 10 seconds. Survey-board calculation rite, 1 to 3 minutes. Range/Duration: Close range between linked objects. Lasts minutes.
Fault Break
Purpose/How It Works: Fault Break triggers a controlled fracture at an identified weakness point. It is used in demolition, escape, and anti-fortification work. Notable Exceptions: Misreading the fault line can produce uncontrolled collapse. Example Use: Sappers bring down one tower stair rather than the entire wall. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Touched fracture trigger, 3 to 8 seconds. Prepared demolition sigil, 30 to 90 seconds. Range/Duration: Touch or marked structural point within sight. Instant fracture event.
Siege Brace
Purpose/How It Works: Siege Brace reinforces walls, gates, and platforms against repeated heavy impact by distributing shock through a wider mass. Notable Exceptions: It buys time; it does not make infinite durability possible. Example Use: A fortress survives three extra ram impacts while reserves redeploy. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Spoken reinforcement over wall section, 10 to 20 seconds. Multi-anchor brace network, 3 to 8 minutes. Range/Duration: Section of fortification. Lasts minutes to hours.
Stone Memory
Purpose/How It Works: Stone Memory reads old structural changes, fractures, carvings, and pressure histories preserved in worked stone. Notable Exceptions: Fire damage, magical rewriting, and heavy erosion obscure the record. Example Use: An investigator learns where a hidden doorway was sealed two generations earlier. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Palm-to-stone reading, 10 to 30 seconds. Dust tracing rite, 1 to 3 minutes. Range/Duration: Touch. Lasts while concentration is maintained.
Earthbind
Purpose/How It Works: Earthbind holds ankles, legs, or limbs with rising soil, grasping stone, or hardened ground pressure. Notable Exceptions: Weak on polished floors, deep water, or targets already airborne. Example Use: Guards pin a burglar in a courtyard before he reaches the wall. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Ground-directed gesture, 1 to 3 seconds. Pre-scribed bind patch, instant on trigger. Range/Duration: 3 to 10 meters. Lasts several seconds to one minute.
Avalanche Call
Purpose/How It Works: Avalanche Call loosens and drives an unstable slope into collapse along a chosen release point. Notable Exceptions: It requires existing unstable mass and is highly dangerous to allies. Example Use: Mountain defenders bury a pursuing warband in controlled snow and scree. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Long-arm release with terrain reading, 5 to 10 seconds. Surveyed slope rite, 5 to 15 minutes. Range/Duration: Slope or face within line of sight. Instant event.
Sanctum Core
Purpose/How It Works: Sanctum Core establishes a durable anchor point for later wards, shelters, or layered defensive workings. Notable Exceptions: It is slow, energy-intensive, and poor on temporary or unstable sites. Example Use: Colonists prepare the central stone in a new refuge before winter. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Planted core stone and spoken anchor, 3 to 8 minutes. Full sanctum installation, 20 to 60 minutes. Range/Duration: Fixed site. Long-term to permanent with renewal.
Bastion Shell
Purpose/How It Works: Bastion Shell raises a broad protective shell around several allies by layering earth-force into a shared defensive envelope. Notable Exceptions: Large moving groups strain the shell quickly, and it is vulnerable to attacks from below. Example Use: A retreating squad survives a volley while crossing open ground. Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves. Casting Methods: Sweeping group shield gesture, 5 to 8 seconds. Anchored team defense rite, 1 to 3 minutes. Range/Duration: Small group within several meters. Lasts seconds to several minutes.
Wall Of Stone
Purpose/How It Works: Wall of Stone raises a solid shaped barrier from available earth, bedrock, or prepared stone mass.
Notable Exceptions: It needs real structure to draw from or a significant reserve to substitute.
Example Use: A breach in the curtain wall closes beneath an enemy ladder team.
Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves.
Casting Methods: Barrier rise cast, 5 to 10 seconds. Mason’s emergency rite, 1 to 3 minutes.
Range/Duration: Several meters to wall section. Usually permanent if supported.
Stone Spikes
Purpose/How It Works: Stone Spikes drives jagged pillars, shards, or teeth of earth upward through a chosen patch of ground.
Notable Exceptions: Loose sand and timber floors resist clean formation.
Example Use: A cavalry lane becomes a killing field of sudden stone fangs.
Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves.
Casting Methods: Ground thrust, 3 to 6 seconds. Marked trap field, instant once prepared.
Range/Duration: Patch of ground within line of sight. Instant with lasting terrain hazard.
Earthquake
Purpose/How It Works: Earthquake destabilizes ground, foundations, and standing structures through violent seismic release.
Notable Exceptions: It is catastrophically indiscriminate and rarely lawful outside open war or disaster engineering.
Example Use: A fortress moat wall collapses under one forbidden tremor.
Typical Cost/Power Source: Usually fed by ambient structural mass in stone, earth, or worked surfaces, with the caster supplying alignment and any deficit from personal reserves.
Casting Methods: Major terrain cast, 20 to 40 seconds. Deep fault rite, 5 to 15 minutes.
Range/Duration: Building cluster to battlefield patch. Instant quake with lingering instability.