Blood Magic
Philosophy
Blood Magic is one of the most feared and misunderstood schools because it treats lineage and vitality as usable structures rather than sacred untouchables. Its most disciplined practitioners insist that blood is not power by superstition, but by biology, memory-in-time, and carried compatibility.
Even responsible use is dangerous. This school teaches that every transfer leaves a mark, every borrowed reserve comes due, and every lineage working risks consequences beyond the present moment.
Example Places of Study
- The Crimson Ledger: A secretive scholastic tradition concerned with lineage law and inherited compatibility.
- The Vein Houses: Practical battlefield schools for emergency vitality transfer.
- The Red Chapel: A religious order that permits tightly supervised sacrificial healing rites.
- The Hematists of Khor: Anatomists and ritualists focused on blood resonance.
- The Kin-Table Circles: Family-based traditions where techniques are guarded within lineages.
Common Spells
Blood Sight
Purpose/How It Works: Blood Sight identifies recent blood presence, source direction, or kin-linked residue. Notable Exceptions: Old dried blood in crowded sites is hard to parse cleanly. Example Use: Trackers know a wounded fugitive passed this alley within the hour. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Touch and scent cast, 3 to 6 seconds. Sample-linked read, 10 to 20 seconds. Range/Duration: Nearby traces. Brief reading.
Vein Open
Purpose/How It Works: Vein Open encourages stalled or constricted blood flow back into motion. Notable Exceptions: Dangerous around untreated ruptures. Example Use: A healer restores circulation to a crushed hand before tissue dies. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Vessel-line touch, 5 to 10 seconds. Needle focus, 20 to 40 seconds. Range/Duration: Touch. Minutes.
Vein Seal
Purpose/How It Works: Vein Seal tightens vessels and slows blood loss. Notable Exceptions: It cannot fully save catastrophic arterial severance alone. Example Use: A field medic buys time for a wounded scout to reach surgery. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Pressure-point cast, 3 to 8 seconds. Bandage seal, 10 to 20 seconds. Range/Duration: Touch. Minutes to an hour.
Lineage Call
Purpose/How It Works: Lineage Call detects close kin nearby by reading shared blood pattern resonance. Notable Exceptions: It weakens across adopted, broken, or magically altered lines. Example Use: A mother finds her child in a burning manor through a kin pulse. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Blood focus cast, 5 to 10 seconds. Family token rite, 1 to 3 minutes. Range/Duration: Nearby to moderate local range. One directional reading.
Crimson Thread
Purpose/How It Works: Crimson Thread links two bodies for controlled vitality exchange or shared physiological burden. Notable Exceptions: Poor matching harms both sides. Example Use: A veteran lends strength to a comrade during retreat. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Blood-linked touch, 5 to 15 seconds. Thread or cord rite, 1 to 3 minutes. Range/Duration: Touch or linked line. Seconds to minutes.
Heritage Pulse
Purpose/How It Works: Heritage Pulse confirms shared ancestry, blood-right, or line membership. Notable Exceptions: It confirms resonance, not legal legitimacy by itself. Example Use: Claimants to a house seal are tested before succession. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Blood sample cast, 10 to 20 seconds. Altar or ledger rite, 2 to 5 minutes. Range/Duration: Touch to samples or subjects. Instant result.
Sacrificial Spur
Purpose/How It Works: Sacrificial Spur spends the caster’s own blood for an immediate boost of magical output or bodily function. Notable Exceptions: Repeated use quickly becomes crippling. Example Use: A trapped mage fuels one final barrier by opening their palm. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Self-blood cast, 1 to 3 seconds. Blade-and-bowl rite, 20 to 40 seconds. Range/Duration: Self. One short surge.
Blood Mark
Purpose/How It Works: Blood Mark tags a target through a drop of blood so later tracking or sympathetic workings can find them more easily. Notable Exceptions: Washed or deliberately altered blood can weaken the link. Example Use: Hunters tag a shapeshifter before it escapes the square. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Fresh-blood cast, 3 to 6 seconds. Inscribed mark rite, 20 to 40 seconds. Range/Duration: Touch or close strike. Hours to days.
Coagulate
Purpose/How It Works: Coagulate forces spilled blood to clot rapidly. Notable Exceptions: Dangerous if used blindly on internal bleeding. Example Use: Surgeons stop diffuse bleeding over a wide wound surface. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Touch cast, 3 to 8 seconds. Powder-assisted clot rite, 10 to 20 seconds. Range/Duration: Touch. Immediate.
Borrowed Strength
Purpose/How It Works: Borrowed Strength gives an ally temporary vigor at direct personal cost to the caster or donor. Notable Exceptions: It drains reserves unevenly and can drop the donor after the crisis passes. Example Use: A shield-bearer is kept on their feet long enough to hold the door. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Hand-link cast, 5 to 10 seconds. Shared blood token, 20 to 40 seconds. Range/Duration: Touch or short link. Minutes.
Linebreaker
Purpose/How It Works: Linebreaker disrupts hostile kin-based, inherited, or blood-tagged magic by severing its resonance line. Notable Exceptions: It is less useful against generic non-blood magic. Example Use: A captive prince breaks the blood-lock tracking him. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Counter-blood cast, 3 to 6 seconds. Sample-cutting rite, 1 to 3 minutes. Range/Duration: One hostile blood effect. Instant disruption.
Hemalock
Purpose/How It Works: Hemalock freezes movement by interfering with blood pressure, circulation, and muscular response. Notable Exceptions: Extremely risky and taboo in many traditions. Example Use: A berserker drops to one knee as his limbs refuse their usual surge. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Directed vessel cast, 2 to 5 seconds. Marked pressure knot, 10 to 20 seconds. Range/Duration: 3 to 8 meters. Seconds.
Vital Debt
Purpose/How It Works: Vital Debt delays a lethal consequence that will later demand repayment in weakness, age, collapse, or future injury. Notable Exceptions: The debt always comes due somehow. Example Use: A mortally wounded courier survives long enough to deliver the warning. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Emergency self or touch cast, 5 to 10 seconds. Blood-ledger rite, 2 to 5 minutes. Range/Duration: Self or touch. Hours to weeks before repayment manifests.
Ancestor S Claim
Purpose/How It Works: Ancestor’s Claim awakens a family trait, inherited memory, or old resonance briefly. Notable Exceptions: It can also awaken buried weakness or ancestral trauma. Example Use: A duelist calls up the old blade-instinct of their house for one decisive exchange. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Bloodline invocation, 5 to 10 seconds. Ancestral reliquary rite, 2 to 5 minutes. Range/Duration: Self. Seconds to minutes.
Scarlet Compass
Purpose/How It Works: Scarlet Compass tracks a blood-marked target over distance through sympathetic pull. Notable Exceptions: Running water, ritual cleansing, and counter-magic can disrupt the line. Example Use: Marshals pursue a fugitive noble through half the city. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Sample-and-compass cast, 10 to 20 seconds. Basin and needle rite, 2 to 5 minutes. Range/Duration: Local to regional with strong sample. Hours to days.
Sanguine Shield
Purpose/How It Works: Sanguine Shield hardens a blood-based defense around the caster by converting living vitality into a temporary protective buffer. Notable Exceptions: It costs real reserves and weakens the caster afterward. Example Use: A blood-mage survives the first volley at the cost of staggering after. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Self-blood cast, 2 to 4 seconds. Bracer or ring focus, 5 to 10 seconds. Range/Duration: Self. Seconds to one minute.
Inheritance Knot
Purpose/How It Works: Inheritance Knot preserves a trait, gift, burden, or vulnerability within a line. Notable Exceptions: It is ethically fraught and often used abusively. Example Use: A house binds its resistance to one poison across generations. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Family-line rite, 5 to 15 minutes. Cradle or grave binding, 20 to 60 minutes. Range/Duration: Bloodline-scale. Years to generations.
Blood Price
Purpose/How It Works: Blood Price powers a spell through direct bodily loss when no safer reserve is available. Notable Exceptions: It can be paired with almost any other blood working and is therefore dangerous to overuse. Example Use: A ward is held because the caster pays in blood instead of stored charge. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Immediate self-cut cast, 1 to 3 seconds. Bowl-measured rite, 20 to 40 seconds. Range/Duration: Self as power source. Duration depends on powered spell.
Pulse Theft
Purpose/How It Works: Pulse Theft steals vigor from a weakened target, transferring short-term stamina or stability to the caster. Notable Exceptions: Extremely taboo and less effective on healthy resistant targets. Example Use: A desperate killer draws strength from a dying foe to keep fighting. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Touch theft, 3 to 6 seconds. Hooked line cast, 5 to 10 seconds. Range/Duration: Touch or short range. Instant transfer with brief benefit.
Kinbound Oath
Purpose/How It Works: Kinbound Oath seals a promise through shared blood, making betrayal heavier than a normal vow. Notable Exceptions: Coerced blood gives an unstable and often cruel bond. Example Use: Exiled siblings swear mutual return if either claims the family seat. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Shared blood and vow, 1 to 3 minutes. Family altar rite, 5 to 15 minutes. Range/Duration: Participating kin. Until fulfilled or broken.
Red Memory
Purpose/How It Works: Red Memory draws ancestral emotion, instinct, or fragmentary memory from blood relics and preserved remains. Notable Exceptions: It gives impression more often than literal narrative. Example Use: A sealed vial from a dead hero reveals fear at one forgotten name. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Relic-blood reading, 10 to 20 seconds. Shrine rite, 2 to 5 minutes. Range/Duration: Touch. Brief read.
Lifeline Mortgage
Purpose/How It Works: Lifeline Mortgage trades future vitality, longevity, or recovery for immediate impossible output. Notable Exceptions: The later cost can be devastating and hard to measure fully. Example Use: A healer saves ten lives in one night and wakes years older. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Desperate self-binding, 5 to 10 seconds. Contractive blood rite, 2 to 5 minutes. Range/Duration: Self-powered. Immediate surge with future debt.
House Ward
Purpose/How It Works: House Ward creates protections keyed to a bloodline so only the rightful line passes or wakes its benefits. Notable Exceptions: Mixed lineages and concealed heirs create loopholes. Example Use: A manor recognizes the returning heir despite all false seals. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Threshold blood cast, 2 to 5 minutes. Full estate rite, 20 to 60 minutes. Range/Duration: One dwelling or chamber. Months to generations.
Crimson Resurrection Fraud
Purpose/How It Works: Crimson Resurrection Fraud mimics signs of life without true restoration, forcing warmth, pulse, or movement in a dead or dying body. Notable Exceptions: It is not real resurrection and is often used for deception or denial. Example Use: A tyrant’s court hides the ruler’s death for one final command performance. Typical Cost/Power Source: Usually fed by the caster’s own blood or a prepared blood sample, with stronger workings drawing directly on vitality, lineage resonance, or stored life reserves. Casting Methods: Touch fraud cast, 10 to 20 seconds. Full corpse-manipulation rite, 3 to 8 minutes. Range/Duration: Touch. Seconds to hours, depending on integrity and cost.